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At the table, it took about 15-20 minutes for everyone to either create or select a pregen. I took a summary of the rules to give the players, a bunch of partial or completed pregens, as well as a few blank character sheets. As a GM, this was by far the easiest to prepare. Having said that, I had such a good time running this. No one at the table had ever played a Maschine Zeit game, and out of the three TTRPG systems I ran, it was the one I had the least experience with. It was a great way to start my weekend, because it let me focus on storytelling and setting the mood, making sure everyone understood how the game works, and introducing the X-Card system to people who had never used it. The first session I ran was Maschine Zeit. (The last one stayed on my face pretty much permanently.) The only things that were mine are the jeans, the waistcoat, the boots, and the goofy smile. The hat and the pocket watch were both a hit, and I borrowed them from a friend. I borrowed the jacket, the shirt, and the belt from my boyfriend. It took me a while to figure out how things worked, but ended up having a great time. I played Mr Moneybags, essentially a corporate stooge attempting to swindle miners out of some money. Playtime for Mr GMĪmong other things, I played in my first LARP, or Live Action Role-play, which was immense fun. The scenario, called Envy, uses the Deadlands/Savage World setting as inspiration. So I may just have missed a bunch of other games because they weren’t happening on the main floor. Also, I realised afterwards that people were running a whole bunch of games on a different floor of the building. Day Two was a lot busier. Day Two was also by far the longest, since I left home at 09:00 and got back after midnight.Įither way, I attended all three days and all my game sessions were fully booked. The first day was reasonably quiet, since it was a public holiday and it seems a lot of people had other plans. There were a bunch of games that I would have liked to join, but unfortunately we haven’t figured out the whole “being in two places at once” malarkey. In the end, I spent the first half of the convention running games at least I got some gaming in during the second half, though. Either way, I need to do that again next time. As it happened, I managed to get everything sorted out on the Wednesday, so I had a day to relax before and after. Just in case I had to do any last-minute preparation, and so I could recover from what I knew would be a busy weekend. Originally when I was planning for the convention, I put in for a day’s leave before and after the convention. (I had to work off all that energy somehow, right?) What could be better than three days of gaming? I had so much fun that I spent my last day’s leave editing for the Roleplayer’s Guide to Heists. Until then, here’s a rundown of what happened. Fortunately, I’ll be sharing some of that right here on the blog, so stay tuned. I have lots of ideas and plans for next year (like starting to prep WAY in advance). Dragonfire is done! I’m really happy with how everything went.